WinBolo Source Code Metrics
Wednesday January 21st 2009, 1:21 am
Filed under:
Tech
I ran across Ohloh on the web today and to my surprise WinBolo was already listed as an Open Source project on there. I linked it up to the google code SVN repository. so I could have a look at some of the project statistics.
I’m proud of this one:
Extremely well-commented source code
winbolo is written mostly in C.
Across all C projects on Ohloh, 19% of all source code lines are comments. For winbolo, this figure is 38%.
This very impressive number of comments puts winbolo among the best 10% of all C projects on Ohloh.
A high number of comments might indicate that the code is well-documented and organized, and could be a sign of a helpful and disciplined development team.
Here is another widget from the site:
If only it didn’t put a giant space below the widget…
WinBolo Source Code
Sunday December 14th 2008, 12:26 am
Filed under:
Tech
It was almost 9 years ago to the day today that I first released my game WinBolo to the public. (Released 19th Dec 1999) – I first started work on it 10 years ago. WinBolo is an implementation of one of my favourite childhood games – Bolo. I think Bolo was the first network computer games I ever played. Anyway, if you are reading this blog you probably already know all this because you know me…
Today I released with source code to WinBolo as well as all the related applications and utilities under the GPL open source license. It was a weird feeling. The game was such a large part of my life for so long. In some ways I feel like a parent whose child is going out into the world, in others I’m thinking about how bad I was a programming 10 years ago. (WinBolo was my second real sized application in C)Â – but still its better to make the source code available and let the game continue rather to eventually die out from inaction from me. It still amazes me that thousands of people have played the game over the years, over 2,700 registered players on the community forums (more stats from WBN for the past 5 years) and still on average 80 games are played a day even though I haven’t done anything in the past 2 and a half years.
I started a wiki to documented the design and to make it easier for people to begin developing as well. It’ll be interesting to see what will happen next…
Building a Social Network – Part 2
Sunday July 06th 2008, 11:21 pm
Filed under:
Tech
Continuing on from part 1, where I posted how to come up with the name…
Visit Ning to get your out of the box social network system. They provide the software and hosting. You just need to come up with the name… hmm
Building a Social Network?
Wednesday June 18th 2008, 5:49 pm
Filed under:
Tech
Then use the Social Buzzword Generator to come up with your name. Makes about as much sense as some of the others.
Greg the Architect
Sunday June 01st 2008, 6:19 pm
Filed under:
Tech
Watch it at: www.gregthearchitect.com
Four episodes so far. Used to be the story of my life. I now don’t know if it is funny or sad. I know, why can’t it be both.